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  • SimRay

    Posted on June 15th, 2009 admin No comments

    As parts of the image below are used in the blog header i thought i could inform you about the origin of it…

    Refractive sphereflake

    This image shows a refractive sphere-flake, which was rendered with my homebrew raytracer “SimRay”, which i implemented in C++ a few years ago.

    Features of SimRay:

    • Path Tracing (with Importance Sampling)
    • Photon Mapping (separate caustic & global photon map, Final Gathering)
    • Scene scripting language (Objects, Lights, Cameras, Materials, Animation)
    • 3DS meshes, WoW models, custom (smooth) polygonal meshes & quadrics
    • Still-Image and video rendering

    A few more shots:

    Cornell BoxA Reflecting Sphere FlakeA WoW Undead Mage (without fancy illumination tricks)A 3DS ModelAnother Sphere Flake (yeah, i know...)

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